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- # To enable ProGuard in your project, edit project.properties
- # to define the proguard.config property as described in that file.
- #
- # Add project specific ProGuard rules here.
- # By default, the flags in this file are appended to flags specified
- # in ${sdk.dir}/tools/proguard/proguard-android.txt
- # You can edit the include path and order by changing the ProGuard
- # include property in project.properties.
- #
- # For more details, see
- # https://developer.android.com/guide/developing/tools/proguard.html
- # Add any project specific keep options here:
- # If your project uses WebView with JS, uncomment the following
- # and specify the fully qualified class name to the JavaScript interface
- # class:
- #-keepclassmembers class fqcn.of.javascript.interface.for.webview {
- # public *;
- #}
- -verbose
- -dontwarn android.support.**
- -dontwarn com.badlogic.gdx.backends.android.AndroidFragmentApplication
- # Needed by the gdx-controllers official extension.
- -keep class com.badlogic.gdx.controllers.android.AndroidControllers
- # Needed by the Box2D official extension.
- -keepclassmembers class com.badlogic.gdx.physics.box2d.World {
- boolean contactFilter(long, long);
- void beginContact(long);
- void endContact(long);
- void preSolve(long, long);
- void postSolve(long, long);
- boolean reportFixture(long);
- float reportRayFixture(long, float, float, float, float, float);
- }
- # You will need the next three lines if you use scene2d for UI or gameplay.
- # If you don't use scene2d at all, you can remove or comment out the next line:
- -keep public class com.badlogic.gdx.scenes.scene2d.** { *; }
- # You will need the next two lines if you use BitmapFont or any scene2d.ui text:
- -keep public class com.badlogic.gdx.graphics.g2d.BitmapFont { *; }
- # You will probably need this line in most cases:
- -keep public class com.badlogic.gdx.graphics.Color { *; }
- # These two lines are used with mapping files; see https://developer.android.com/build/shrink-code#retracing
- -keepattributes LineNumberTable,SourceFile
- -renamesourcefileattribute SourceFile
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