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@@ -34,29 +34,25 @@ public class GDInstance {
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instance.userData = this;
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instance.userData = this;
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}
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}
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- //TODO: This doesn't work, repair later
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public Model getFrameOnPercent(double percent) {
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public Model getFrameOnPercent(double percent) {
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double usablePercent = percent - (start / 100);
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double usablePercent = percent - (start / 100);
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if (usablePercent > 0) {
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if (usablePercent > 0) {
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- float max = LevelInfo.getLevel().getMaxPos(); // Max distance
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- double pos = max * usablePercent; // Position based on percent traveled
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- double speed = LevelInfo.getLevel().getSpeedAt((float) percent); // Speed at the current position
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+ float max = LevelInfo.getLevel().getMaxPos();
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+ double pos = max * usablePercent;
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+ double speed = LevelInfo.getLevel().getSpeedAt((float) percent);
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- // Calculate the distance per frame
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- double distancePerFrame = (speed / fps) * 10; // Speed divided by FPS gives distance per frame
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-
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- // Calculate the current frame
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- int frame = (int) (pos / distancePerFrame); // Position divided by distance per frame
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+ double distancePerFrame = (speed / fps) * 10;
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+ int frame = (int) (pos / distancePerFrame);
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System.out.println(pos + " - " + frame);
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System.out.println(pos + " - " + frame);
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// Ensure the frame is within bounds
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// Ensure the frame is within bounds
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if (frame < animationObject.getModelFrames().size()) {
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if (frame < animationObject.getModelFrames().size()) {
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- return animationObject.getModelFrames().get(frame); // Return the correct frame
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+ return animationObject.getModelFrames().get(frame);
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}
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}
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- return animationObject.getModelFrames().getLast(); // If out of bounds, return last frame
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+ return animationObject.getModelFrames().getLast();
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}
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}
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- return animationObject.getModelFrames().getFirst(); // If no progress, return first frame
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+ return animationObject.getModelFrames().getFirst();
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}
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}
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